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Merge dragons challenge 19 stage 3
Merge dragons challenge 19 stage 3








merge dragons challenge 19 stage 3

At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. You regain expended uses when you finish a short or long rest. Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use a druidic focus as a spellcasting focus for your druid spells. You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared. Spell attack modifier = your proficiency bonus + your Wisdom modifier Ritual Casting Spell save DC = 8 + your proficiency bonus + your Wisdom modifier In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one. You use your Wisdom whenever a spell refers to your spellcasting ability. Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. You can also change your list of prepared spells when you finish a long rest. Casting the spell doesn't remove it from your list of prepared spells. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. The spells must be of a level for which you have spell slots.įor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. When you do so, choose a number of druid spells equal to your Wisdom modifier + your Druid level (minimum of one spell). You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. You regain all expended spell slots when you finish a long rest. To cast one of these druid spells, you must expend a slot of the spell's level or higher. The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table. CantripsĪt 1st level, you know two cantrips of your choice from the druid spell list. Spellcastingĭrawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic. You and others who know this language automatically spot such a message. You can speak the language and use it to leave hidden messages. You know Druidic, the secret language of druids.

  • Leather armor, an explorer's pack, and a druidic focus Druidic.
  • (a) a scimitar or (b) any simple melee weapon.
  • (a) a wooden shield or (b) any simple weapon.
  • merge dragons challenge 19 stage 3

    You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival Equipment Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st ProficienciesĪrmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal) Hit Points at 1st Level: 8 + your Constitution modifier Wild Shape improvement, Ability Score Improvement, Cantrip Versatility (Optional)Ībility Score Improvement, Cantrip Versatility (Optional)Īs a druid, you gain the following class features. Wild Shape, Druid Circle, Wild Companion (Optional) You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will.

    merge dragons challenge 19 stage 3

    Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury.










    Merge dragons challenge 19 stage 3